ai.nav.RecentlyBuildTileDisplayTime
ai.nav.RecentlyBuildTileDisplayTime
#Overview
name: ai.nav.RecentlyBuildTileDisplayTime
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Time (in seconds) to display tiles that have recently been built.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMeshGenerator.cpp:78
Scope (from outer to inner):
file
namespace UE::NavMesh::Private
Source code excerpt:
{
static float RecentlyBuildTileDisplayTime = 0.2f;
static FAutoConsoleVariableRef CVarRecentlyBuildTileDisplayTime(TEXT("ai.nav.RecentlyBuildTileDisplayTime"), RecentlyBuildTileDisplayTime, TEXT("Time (in seconds) to display tiles that have recently been built."), ECVF_Default);
static bool bUseTightBoundExpansion = true;
static FAutoConsoleVariableRef CVarUseTightBoundExpansion(TEXT("ai.nav.UseTightBoundExpansion"), bUseTightBoundExpansion, TEXT("Active by default. Use an expansion of one AgentRadius. Set to false to revert to the previous behavior (2 AgentRadius)."), ECVF_Default);
}
static FOodleDataCompression::ECompressor GNavmeshTileCacheCompressor = FOodleDataCompression::ECompressor::Mermaid;