ai.nav.RecentlyBuildTileDisplayTime

ai.nav.RecentlyBuildTileDisplayTime

#Overview

name: ai.nav.RecentlyBuildTileDisplayTime

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMeshGenerator.cpp:78

Scope (from outer to inner):

file
namespace    UE::NavMesh::Private

Source code excerpt:

{
	static float RecentlyBuildTileDisplayTime = 0.2f;
	static FAutoConsoleVariableRef CVarRecentlyBuildTileDisplayTime(TEXT("ai.nav.RecentlyBuildTileDisplayTime"), RecentlyBuildTileDisplayTime, TEXT("Time (in seconds) to display tiles that have recently been built."), ECVF_Default);

	static bool bUseTightBoundExpansion = true;
	static FAutoConsoleVariableRef CVarUseTightBoundExpansion(TEXT("ai.nav.UseTightBoundExpansion"), bUseTightBoundExpansion, TEXT("Active by default. Use an expansion of one AgentRadius. Set to false to revert to the previous behavior (2 AgentRadius)."), ECVF_Default);
}

static FOodleDataCompression::ECompressor GNavmeshTileCacheCompressor = FOodleDataCompression::ECompressor::Mermaid;