ai.nav.UseTightBoundExpansion
ai.nav.UseTightBoundExpansion
#Overview
name: ai.nav.UseTightBoundExpansion
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Active by default. Use an expansion of one AgentRadius. Set to false to revert to the previous behavior (2 AgentRadius).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMeshGenerator.cpp:81
Scope (from outer to inner):
file
namespace UE::NavMesh::Private
Source code excerpt:
static bool bUseTightBoundExpansion = true;
static FAutoConsoleVariableRef CVarUseTightBoundExpansion(TEXT("ai.nav.UseTightBoundExpansion"), bUseTightBoundExpansion, TEXT("Active by default. Use an expansion of one AgentRadius. Set to false to revert to the previous behavior (2 AgentRadius)."), ECVF_Default);
}
static FOodleDataCompression::ECompressor GNavmeshTileCacheCompressor = FOodleDataCompression::ECompressor::Mermaid;
static FOodleDataCompression::ECompressionLevel GNavmeshTileCacheCompressionLevel = FOodleDataCompression::ECompressionLevel::HyperFast1;
FORCEINLINE bool DoesBoxContainOrOverlapVector(const FBox& BigBox, const FVector& In)