ai.nav.UseTightBoundExpansion

ai.nav.UseTightBoundExpansion

#Overview

name: ai.nav.UseTightBoundExpansion

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMeshGenerator.cpp:81

Scope (from outer to inner):

file
namespace    UE::NavMesh::Private

Source code excerpt:


	static bool bUseTightBoundExpansion = true;
	static FAutoConsoleVariableRef CVarUseTightBoundExpansion(TEXT("ai.nav.UseTightBoundExpansion"), bUseTightBoundExpansion, TEXT("Active by default. Use an expansion of one AgentRadius. Set to false to revert to the previous behavior (2 AgentRadius)."), ECVF_Default);
}

static FOodleDataCompression::ECompressor GNavmeshTileCacheCompressor = FOodleDataCompression::ECompressor::Mermaid;
static FOodleDataCompression::ECompressionLevel GNavmeshTileCacheCompressionLevel = FOodleDataCompression::ECompressionLevel::HyperFast1;

FORCEINLINE bool DoesBoxContainOrOverlapVector(const FBox& BigBox, const FVector& In)