AimAssistCollisionChannel
AimAssistCollisionChannel
#Overview
name: AimAssistCollisionChannel
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:211, section: [/Script/ShooterCoreRuntime.ShooterCoreRuntimeSettings]
- INI Section:
/Script/ShooterCoreRuntime.ShooterCoreRuntimeSettings
- Raw value:
ECC_GameTraceChannel5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeSettings.h:18
Scope (from outer to inner):
file
class class UShooterCoreRuntimeSettings : public UDeveloperSettings
function ECollisionChannel GetAimAssistCollisionChannel
Source code excerpt:
UShooterCoreRuntimeSettings(const FObjectInitializer& Initializer);
ECollisionChannel GetAimAssistCollisionChannel() const { return AimAssistCollisionChannel; }
private:
/**
* What trace channel should be used to find available targets for Aim Assist.
* @see UAimAssistTargetManagerComponent::GetVisibleTargets
*/
UPROPERTY(config, EditAnywhere, Category = "Aim Assist")
TEnumAsByte<ECollisionChannel> AimAssistCollisionChannel = ECollisionChannel::ECC_EngineTraceChannel5;
};