AimAssistCollisionChannel

AimAssistCollisionChannel

#Overview

name: AimAssistCollisionChannel

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:211, section: [/Script/ShooterCoreRuntime.ShooterCoreRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Plugins/GameFeatures/ShooterCore/Source/ShooterCoreRuntime/Public/ShooterCoreRuntimeSettings.h:18

Scope (from outer to inner):

file
class        class UShooterCoreRuntimeSettings : public UDeveloperSettings
function     ECollisionChannel GetAimAssistCollisionChannel

Source code excerpt:

	UShooterCoreRuntimeSettings(const FObjectInitializer& Initializer);

	ECollisionChannel GetAimAssistCollisionChannel() const { return AimAssistCollisionChannel; }

private:

	/**
	 * What trace channel should be used to find available targets for Aim Assist.
	 * @see UAimAssistTargetManagerComponent::GetVisibleTargets
	 */
	UPROPERTY(config, EditAnywhere, Category = "Aim Assist")
	TEnumAsByte<ECollisionChannel> AimAssistCollisionChannel = ECollisionChannel::ECC_EngineTraceChannel5;
};