AllowStreamingLightmaps

AllowStreamingLightmaps

#Overview

name: AllowStreamingLightmaps

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1818, section: [TextureStreaming]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:649

Scope (from outer to inner):

file
function     bool FStaticLightingSystem::BeginLightmassProcess

Source code excerpt:

		bForceNoPrecomputedLighting = World->GetWorldSettings()->bForceNoPrecomputedLighting || !bAllowStaticLighting;
		GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("MaxLightmapRadius"), GMaxLightmapRadius, GEngineIni );
		GConfig->GetBool( TEXT("TextureStreaming"), TEXT("AllowStreamingLightmaps"), GAllowStreamingLightmaps, GEngineIni );
		
		if (!bForceNoPrecomputedLighting)
		{
			// Begin the static lighting progress bar.
			GWarn->BeginSlowTask( LOCTEXT("BeginBuildingStaticLightingTaskStatus", "Building lighting"), false );
		}