AnalogCursorSettings

AnalogCursorSettings

#Overview

name: AnalogCursorSettings

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultInput.ini:41, section: [/Script/CommonUI.CommonUIInputSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:109

Scope (from outer to inner):

file
class        class UCommonUIInputSettings : public UObject
function     const FCommonAnalogCursorSettings& GetAnalogCursorSettings

Source code excerpt:

	COMMONUI_API const FUIInputAction* FindAction(FUIActionTag ActionTag) const;
	COMMONUI_API const TArray<FUIInputAction>& GetUIInputActions() const { return InputActions; }
	const FCommonAnalogCursorSettings& GetAnalogCursorSettings() const { return AnalogCursorSettings; }
//
private:
	/** True to have the mouse pointer automatically moved to the center of whatever widget is currently focused while using a gamepad. */
	UPROPERTY(EditAnywhere, Config, Category = General)
	bool bLinkCursorToGamepadFocus = true;

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:138

Scope (from outer to inner):

file
class        class UCommonUIInputSettings : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, Config, Category = AnalogCursor)
	FCommonAnalogCursorSettings AnalogCursorSettings;
};

#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "Input/CommonUIInputTypes.h"
#include "UObject/Object.h"
#endif