AnalogCursorSettings
AnalogCursorSettings
#Overview
name: AnalogCursorSettings
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultInput.ini:41, section: [/Script/CommonUI.CommonUIInputSettings]
- INI Section:
/Script/CommonUI.CommonUIInputSettings
- Raw value:
(PreprocessorPriority=2,bEnableCursorAcceleration=True,CursorAcceleration=1500.000000,CursorMaxSpeed=2200.000000,CursorDeadZone=0.250000,HoverSlowdownFactor=0.400000,ScrollDeadZone=0.200000,ScrollUpdatePeriod=0.100000,ScrollMultiplier=2.500000)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:109
Scope (from outer to inner):
file
class class UCommonUIInputSettings : public UObject
function const FCommonAnalogCursorSettings& GetAnalogCursorSettings
Source code excerpt:
COMMONUI_API const FUIInputAction* FindAction(FUIActionTag ActionTag) const;
COMMONUI_API const TArray<FUIInputAction>& GetUIInputActions() const { return InputActions; }
const FCommonAnalogCursorSettings& GetAnalogCursorSettings() const { return AnalogCursorSettings; }
//
private:
/** True to have the mouse pointer automatically moved to the center of whatever widget is currently focused while using a gamepad. */
UPROPERTY(EditAnywhere, Config, Category = General)
bool bLinkCursorToGamepadFocus = true;
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/Input/CommonUIInputSettings.h:138
Scope (from outer to inner):
file
class class UCommonUIInputSettings : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, Config, Category = AnalogCursor)
FCommonAnalogCursorSettings AnalogCursorSettings;
};
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#include "Input/CommonUIInputTypes.h"
#include "UObject/Object.h"
#endif