AnimationRecorderBoneCompressionSettings
AnimationRecorderBoneCompressionSettings
#Overview
name: AnimationRecorderBoneCompressionSettings
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3386, section: [Animation.DefaultObjectSettings]
- INI Section:
Animation.DefaultObjectSettings
- Raw value:
"/Engine/Animation/DefaultRecorderBoneCompression"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimationUtils.cpp:959
Scope (from outer to inner):
file
function UAnimBoneCompressionSettings* FAnimationUtils::GetDefaultAnimationRecorderBoneCompressionSettings
Source code excerpt:
if (DefaultRecorderBoneCompressionSettings == nullptr)
{
DefaultRecorderBoneCompressionSettings = Cast<UAnimBoneCompressionSettings>(GetDefaultAnimationCompressionSettings(TEXT("AnimationRecorderBoneCompressionSettings"), true));
}
return DefaultRecorderBoneCompressionSettings;
}
UAnimCurveCompressionSettings* FAnimationUtils::GetDefaultAnimationCurveCompressionSettings()