AnimPreviewFloorColor
AnimPreviewFloorColor
#Overview
name: AnimPreviewFloorColor
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:138, section: [/Script/UnrealEd.SkeletalMeshEditorSettings]
- INI Section:
/Script/UnrealEd.SkeletalMeshEditorSettings
- Raw value:
(B=6,G=24,R=43,A=255)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h:25
Scope (from outer to inner):
file
class class USkeletalMeshEditorSettings : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Floor Color"))
FColor AnimPreviewFloorColor;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Color"))
FColor AnimPreviewSkyColor;
UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Brightness"))
float AnimPreviewSkyBrightness;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp:160
Scope (from outer to inner):
file
function USkeletalMeshEditorSettings::USkeletalMeshEditorSettings
Source code excerpt:
AnimPreviewLightingDirection = FRotator(-45.0f, 45.0f, 0);
AnimPreviewSkyColor = FColor::Blue;
AnimPreviewFloorColor = FColor(51, 51, 51);
AnimPreviewSkyBrightness = 0.2f * PI;
AnimPreviewDirectionalColor = FColor::White;
AnimPreviewLightBrightness = 1.0f * PI;
}
/* UEditorExperimentalSettings interface