AnimPreviewFloorColor

AnimPreviewFloorColor

#Overview

name: AnimPreviewFloorColor

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:138, section: [/Script/UnrealEd.SkeletalMeshEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h:25

Scope (from outer to inner):

file
class        class USkeletalMeshEditorSettings : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Floor Color"))
	FColor AnimPreviewFloorColor;

	UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Color"))
	FColor AnimPreviewSkyColor;

	UPROPERTY(EditAnywhere, config, Category=AnimationPreview, meta=(DisplayName="Viewport Sky Brightness"))
	float AnimPreviewSkyBrightness;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/SettingsClasses.cpp:160

Scope (from outer to inner):

file
function     USkeletalMeshEditorSettings::USkeletalMeshEditorSettings

Source code excerpt:

	AnimPreviewLightingDirection = FRotator(-45.0f, 45.0f, 0);
	AnimPreviewSkyColor = FColor::Blue;
	AnimPreviewFloorColor = FColor(51, 51, 51);
	AnimPreviewSkyBrightness = 0.2f * PI;
	AnimPreviewDirectionalColor = FColor::White;
	AnimPreviewLightBrightness = 1.0f * PI;
}

/* UEditorExperimentalSettings interface