APIDocsURL
APIDocsURL
#Overview
name: APIDocsURL
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 488
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:286, section: [UnrealEd.URLs]
- INI Section:
UnrealEd.URLs
- Raw value:
"https://docs.unrealengine.com/{VERSION}/{I18N}/API/"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Documentation/Private/Documentation.cpp:90
Scope (from outer to inner):
file
function bool FDocumentation::OpenAPIHome
Source code excerpt:
{
FString Url;
FUnrealEdMisc::Get().GetURL(TEXT("APIDocsURL"), Url, true);
if (!Url.IsEmpty())
{
FUnrealEdMisc::Get().ReplaceDocumentationURLWildcards(Url, FInternationalization::Get().GetCurrentCulture());
FPlatformProcess::LaunchURL(*Url, nullptr, nullptr);
#Loc: <Workspace>/Engine/Source/Editor/Documentation/Private/Documentation.cpp:90
Scope (from outer to inner):
file
function bool FDocumentation::OpenAPIHome
Source code excerpt:
{
FString Url;
FUnrealEdMisc::Get().GetURL(TEXT("APIDocsURL"), Url, true);
if (!Url.IsEmpty())
{
FUnrealEdMisc::Get().ReplaceDocumentationURLWildcards(Url, FInternationalization::Get().GetCurrentCulture());
FPlatformProcess::LaunchURL(*Url, nullptr, nullptr);
#Associated Variable and Callsites
This variable is associated with another variable named Url
, which is a popular name and overloaded in many contexts. There are 486
callsites. We have to skip these details.