AssetManager.DumpAssetDependencies

AssetManager.DumpAssetDependencies

#Overview

name: AssetManager.DumpAssetDependencies

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp:471

Scope (from outer to inner):

file
function     void FAssetManagerEditorModule::StartupModule

Source code excerpt:


		AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("AssetManager.DumpAssetDependencies"),
			TEXT("Shows a list of all primary assets and the secondary assets that they depend on. Also writes out a .graphviz file"),
			FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::DumpAssetDependencies),
			ECVF_Default
			));

		// Register customizations
		FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
		PropertyModule.RegisterCustomPropertyTypeLayout("PrimaryAssetType", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPrimaryAssetTypeCustomization::MakeInstance));
		PropertyModule.RegisterCustomPropertyTypeLayout("PrimaryAssetId", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPrimaryAssetIdCustomization::MakeInstance));
		PropertyModule.NotifyCustomizationModuleChanged();