AssetManager.DumpAssetDependencies
AssetManager.DumpAssetDependencies
#Overview
name: AssetManager.DumpAssetDependencies
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Shows a list of all primary assets and the secondary assets that they depend on. Also writes out a .graphviz file
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp:471
Scope (from outer to inner):
file
function void FAssetManagerEditorModule::StartupModule
Source code excerpt:
AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("AssetManager.DumpAssetDependencies"),
TEXT("Shows a list of all primary assets and the secondary assets that they depend on. Also writes out a .graphviz file"),
FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::DumpAssetDependencies),
ECVF_Default
));
// Register customizations
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomPropertyTypeLayout("PrimaryAssetType", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPrimaryAssetTypeCustomization::MakeInstance));
PropertyModule.RegisterCustomPropertyTypeLayout("PrimaryAssetId", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPrimaryAssetIdCustomization::MakeInstance));
PropertyModule.NotifyCustomizationModuleChanged();