AssetManager.FindDepChain
AssetManager.FindDepChain
#Overview
name: AssetManager.FindDepChain
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Finds all dependency chains from assets in the given search path, to the target package.\n Usage: FindDepChain TargetPackagePath SearchRootPath (optional: -hardonly/-softonly)\n e.g. FindDepChain /game/characters/heroes/muriel/meshes/muriel /game/cards
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp:448
Scope (from outer to inner):
file
function void FAssetManagerEditorModule::StartupModule
Source code excerpt:
AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("AssetManager.FindDepChain"),
FindDepChainHelpText,
FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::PerformDependencyChainConsoleCommand),
ECVF_Default
));
AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("AssetManager.FindDepClasses"),
FindClassDepHelpText,
FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::PerformDependencyClassConsoleCommand),
ECVF_Default
));