AssetManager.FindDepClasses
AssetManager.FindDepClasses
#Overview
name: AssetManager.FindDepClasses
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Finds all dependencies of a certain set of classes to the target asset.\n Usage: FindDepClasses TargetPackagePath ClassName1 ClassName2 etc (optional: -hardonly/-softonly) \n e.g. FindDepChain /game/characters/heroes/muriel/meshes/muriel /game/cards
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetManagerEditorModule.cpp:455
Scope (from outer to inner):
file
function void FAssetManagerEditorModule::StartupModule
Source code excerpt:
AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("AssetManager.FindDepClasses"),
FindClassDepHelpText,
FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::PerformDependencyClassConsoleCommand),
ECVF_Default
));
#if ASSET_REGISTRY_STATE_DUMPING_ENABLED
AuditCmds.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("AssetManager.DumpAssetRegistry"),
TEXT("Prints entries in the asset registry. Arguments are required: ObjectPath, PackageName, Path, Class, Tag, Dependencies, PackageData."),
FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetManagerEditorModule::DumpAssetRegistry),
ECVF_Default