AssetManager.UnloadPrimaryAssetsWithType

AssetManager.UnloadPrimaryAssetsWithType

#Overview

name: AssetManager.UnloadPrimaryAssetsWithType

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AssetManager.cpp:5077

Scope: file

Source code excerpt:

// Cheat command to unload all assets of a given type
static FAutoConsoleCommandWithWorldAndArgs CVarUnloadPrimaryAssetsWithType(
	TEXT("AssetManager.UnloadPrimaryAssetsWithType"),
	TEXT("Unloads all assets of a given type"),
	FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(
		[](const TArray<FString>& Params, UWorld* World)
{
	if (Params.Num() == 0)
	{