AssetRegistry.Debug.FindInvalidUAssets

AssetRegistry.Debug.FindInvalidUAssets

#Overview

name: AssetRegistry.Debug.FindInvalidUAssets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryConsoleCommands.h:53

Scope: file

Source code excerpt:

		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetReferencers ) )
	,	FindInvalidUAssetsCommand(
		TEXT( "AssetRegistry.Debug.FindInvalidUAssets" ),
		*LOCTEXT("CommandText_FindInvalidUAssets", "Finds a list of all assets which are in UAsset files but do not share the name of the package").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::FindInvalidUAssets ) )
	, ScanPathCommand(
		TEXT("AssetRegistry.ScanPath"),
		*LOCTEXT("CommandText_ScanPath", "<PathToScan> //Scan the given filename or directoryname for package files and load them into the assetregistry. Extra string parameters: -forcerescan, -ignoreDenyLists, -asfile, -asdir").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw(this, &FAssetRegistryConsoleCommands::ScanPath ) )