AssetRegistry.GetByClass
AssetRegistry.GetByClass
#Overview
name: AssetRegistry.GetByClass
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
<ClassName> //Query the asset registry for assets matching the supplied class
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryConsoleCommands.h:37
Scope (from outer to inner):
file
function class FAssetRegistryConsoleCommands { public: FAutoConsoleCommand GetByNameCommand; FAutoConsoleCommand GetByPathCommand; FAutoConsoleCommand GetByClassCommand; FAutoConsoleCommand GetByTagComman
class class FAssetRegistryConsoleCommands
function FAssetRegistryConsoleCommands
Source code excerpt:
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByPath ) )
, GetByClassCommand(
TEXT( "AssetRegistry.GetByClass" ),
*LOCTEXT("CommandText_GetByClass", "<ClassName> //Query the asset registry for assets matching the supplied class").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByClass ) )
, GetByTagCommand(
TEXT( "AssetRegistry.GetByTag" ),
*LOCTEXT("CommandText_GetByTag", "<TagName> <TagValue> //Query the asset registry for assets matching the supplied tag and value").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByTag ) )