AssetRegistry.GetByClass

AssetRegistry.GetByClass

#Overview

name: AssetRegistry.GetByClass

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryConsoleCommands.h:37

Scope (from outer to inner):

file
function     class FAssetRegistryConsoleCommands { public: FAutoConsoleCommand GetByNameCommand; FAutoConsoleCommand GetByPathCommand; FAutoConsoleCommand GetByClassCommand; FAutoConsoleCommand GetByTagComman
class        class FAssetRegistryConsoleCommands
function     FAssetRegistryConsoleCommands

Source code excerpt:

		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByPath ) )
	,	GetByClassCommand(
		TEXT( "AssetRegistry.GetByClass" ),
		*LOCTEXT("CommandText_GetByClass", "<ClassName> //Query the asset registry for assets matching the supplied class").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByClass ) )
	,	GetByTagCommand(
		TEXT( "AssetRegistry.GetByTag" ),
		*LOCTEXT("CommandText_GetByTag", "<TagName> <TagValue> //Query the asset registry for assets matching the supplied tag and value").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByTag ) )