AssetRegistry.GetByName
AssetRegistry.GetByName
#Overview
name: AssetRegistry.GetByName
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
<PackageName> //Query the asset registry for assets matching the supplied package name
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryConsoleCommands.h:29
Scope (from outer to inner):
file
function class FAssetRegistryConsoleCommands { public: FAutoConsoleCommand GetByNameCommand; FAutoConsoleCommand GetByPathCommand; FAutoConsoleCommand GetByClassCommand; FAutoConsoleCommand GetByTagComman
class class FAssetRegistryConsoleCommands
function FAssetRegistryConsoleCommands
Source code excerpt:
FAssetRegistryConsoleCommands()
: GetByNameCommand(
TEXT( "AssetRegistry.GetByName" ),
*LOCTEXT("CommandText_GetByName", "<PackageName> //Query the asset registry for assets matching the supplied package name").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByName ) )
, GetByPathCommand(
TEXT( "AssetRegistry.GetByPath" ),
*LOCTEXT("CommandText_GetByPath", "<Path> //Query the asset registry for assets matching the supplied package path").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByPath ) )