AssetRegistry.GetByPath

AssetRegistry.GetByPath

#Overview

name: AssetRegistry.GetByPath

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryConsoleCommands.h:33

Scope (from outer to inner):

file
function     class FAssetRegistryConsoleCommands { public: FAutoConsoleCommand GetByNameCommand; FAutoConsoleCommand GetByPathCommand; FAutoConsoleCommand GetByClassCommand; FAutoConsoleCommand GetByTagComman
class        class FAssetRegistryConsoleCommands
function     FAssetRegistryConsoleCommands

Source code excerpt:

		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByName ) )
	,	GetByPathCommand(
		TEXT( "AssetRegistry.GetByPath" ),
		*LOCTEXT("CommandText_GetByPath", "<Path> //Query the asset registry for assets matching the supplied package path").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByPath ) )
	,	GetByClassCommand(
		TEXT( "AssetRegistry.GetByClass" ),
		*LOCTEXT("CommandText_GetByClass", "<ClassName> //Query the asset registry for assets matching the supplied class").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FAssetRegistryConsoleCommands::GetByClass ) )