AssetRegistry.IgnoreEmptyDirectories

AssetRegistry.IgnoreEmptyDirectories

#Overview

name: AssetRegistry.IgnoreEmptyDirectories

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetDataGatherer.cpp:74

Scope (from outer to inner):

file
namespace    UE::AssetDataGather::Private

Source code excerpt:

bool bIgnoreEmptyDirectories = false;
static FAutoConsoleVariableRef CVarIgnoreEmptyDirectories(
	TEXT("AssetRegistry.IgnoreEmptyDirectories"),
	bIgnoreEmptyDirectories,
	TEXT("If true, completely empty leaf directories are ignored by the asset registry while scanning"));

void LexFromString(EFeatureEnabledReadWrite& OutValue, FStringView Text)
{
	Text.TrimStartAndEndInline();