AssetRegistry.MaxSecondsPerFrame

AssetRegistry.MaxSecondsPerFrame

#Overview

name: AssetRegistry.MaxSecondsPerFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:158

Scope (from outer to inner):

file
namespace    UE::AssetRegistry::Impl

Source code excerpt:

	float MaxSecondsPerFrame = 0.04f;
	static FAutoConsoleVariableRef CVarAssetRegistryMaxSecondsPerFrame(
		TEXT("AssetRegistry.MaxSecondsPerFrame"),
		UE::AssetRegistry::Impl::MaxSecondsPerFrame,
		TEXT("Maximum amount of time allowed for Asset Registry processing, in seconds"));

	/** If true, defer sorting of dependencies until loading is complete */
	bool bDeferDependencySort = false;
	static FAutoConsoleVariableRef CVarAssetRegistryDeferDependencySort(