AssetRegistry.MaxSecondsPerFrame
AssetRegistry.MaxSecondsPerFrame
#Overview
name: AssetRegistry.MaxSecondsPerFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum amount of time allowed for Asset Registry processing, in seconds
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:158
Scope (from outer to inner):
file
namespace UE::AssetRegistry::Impl
Source code excerpt:
float MaxSecondsPerFrame = 0.04f;
static FAutoConsoleVariableRef CVarAssetRegistryMaxSecondsPerFrame(
TEXT("AssetRegistry.MaxSecondsPerFrame"),
UE::AssetRegistry::Impl::MaxSecondsPerFrame,
TEXT("Maximum amount of time allowed for Asset Registry processing, in seconds"));
/** If true, defer sorting of dependencies until loading is complete */
bool bDeferDependencySort = false;
static FAutoConsoleVariableRef CVarAssetRegistryDeferDependencySort(