au.3dVisualize.Attenuation
au.3dVisualize.Attenuation
#Overview
name: au.3dVisualize.Attenuation
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Whether or not attenuation spheres are visible when 3d visualize is enabled. \n0: Not Enabled, 1: Enabled
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp:705
Scope: file
Source code excerpt:
static bool bAttenuationVisualizeEnabledCVar = false;
FAutoConsoleCommandWithWorldAndArgs CVarAudioVisualizeAttenuation(
TEXT("au.3dVisualize.Attenuation"),
TEXT("Whether or not attenuation spheres are visible when 3d visualize is enabled. \n")
TEXT("0: Not Enabled, 1: Enabled"),
FConsoleCommandWithWorldAndArgsDelegate::CreateStatic([](const TArray<FString>& Args, UWorld* InWorld)
{
if (Args.Num() <= 0)
{
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h:95
Scope (from outer to inner):
file
class class USoundBase : public UObject, public IInterface_AssetUserData
Source code excerpt:
TObjectPtr<USoundClass> SoundClassObject;
/** When "au.3dVisualize.Attenuation" has been specified, draw this sound's attenuation shape when the sound is audible. For debugging purposes only. */
UPROPERTY(EditAnywhere, Category = Developer, meta = (DisplayName = "Enable Attenuation Debug"))
uint8 bDebug : 1;
/** Whether or not to override the sound concurrency object with local concurrency settings. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voice Management|Concurrency")
uint8 bOverrideConcurrency : 1;