au.AudioComponentGroup.debug.ActorFilter
au.AudioComponentGroup.debug.ActorFilter
#Overview
name: au.AudioComponentGroup.debug.ActorFilter
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Only display params on actors that contain this string. Disable filtering with All
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:26
Scope (from outer to inner):
file
namespace AudioComponentGroupCVars
Source code excerpt:
FString PrintSoundParamsActorFilter = FString(TEXT("All"));
static FAutoConsoleVariableRef CVarPrintSoundParamsActorFilter(
TEXT("au.AudioComponentGroup.debug.ActorFilter"),
PrintSoundParamsActorFilter,
TEXT("Only display params on actors that contain this string. Disable filtering with All"),
ECVF_Cheat );
FString PrintSoundParamsParamFilter = FString(TEXT("All"));
static FAutoConsoleVariableRef CVarPrintSoundParamsParamFilter(