au.AudioComponentGroup.debug.ActorZOffset
au.AudioComponentGroup.debug.ActorZOffset
#Overview
name: au.AudioComponentGroup.debug.ActorZOffset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How High above an actor to print debug info. Default: 150
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:40
Scope (from outer to inner):
file
namespace AudioComponentGroupCVars
Source code excerpt:
float ZOffset = 150.0f;
static FAutoConsoleVariableRef CVarPrintZOffset(
TEXT("au.AudioComponentGroup.debug.ActorZOffset"),
ZOffset,
TEXT("How High above an actor to print debug info. Default: 150"),
ECVF_Cheat );
}
void FAudioComponentGroupDebug::DebugPrint(const UAudioComponentGroup* ComponentGroup)