au.AudioComponentGroup.debug.ActorZOffset

au.AudioComponentGroup.debug.ActorZOffset

#Overview

name: au.AudioComponentGroup.debug.ActorZOffset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:40

Scope (from outer to inner):

file
namespace    AudioComponentGroupCVars

Source code excerpt:

	float ZOffset = 150.0f;
	static FAutoConsoleVariableRef CVarPrintZOffset(
		TEXT("au.AudioComponentGroup.debug.ActorZOffset"),
		ZOffset,
		TEXT("How High above an actor to print debug info. Default: 150"),
		ECVF_Cheat );
}

void FAudioComponentGroupDebug::DebugPrint(const UAudioComponentGroup* ComponentGroup)