au.AudioComponentGroup.debug.PrintActiveSounds

au.AudioComponentGroup.debug.PrintActiveSounds

#Overview

name: au.AudioComponentGroup.debug.PrintActiveSounds

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:19

Scope (from outer to inner):

file
namespace    AudioComponentGroupCVars

Source code excerpt:

	int32 PrintActiveSounds = 0;
	static FAutoConsoleVariableRef CVarPrintActiveSounds(
		TEXT("au.AudioComponentGroup.debug.PrintActiveSounds"),
		PrintActiveSounds,
		TEXT("Display the active sounds on each actor.\n0: Disable (default), 1: Enable"),
		ECVF_Cheat );

	FString PrintSoundParamsActorFilter = FString(TEXT("All"));
	static FAutoConsoleVariableRef CVarPrintSoundParamsActorFilter(