au.AudioComponentGroup.debug.PrintActiveSounds
au.AudioComponentGroup.debug.PrintActiveSounds
#Overview
name: au.AudioComponentGroup.debug.PrintActiveSounds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Display the active sounds on each actor.\n0: Disable (default), 1: Enable
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:19
Scope (from outer to inner):
file
namespace AudioComponentGroupCVars
Source code excerpt:
int32 PrintActiveSounds = 0;
static FAutoConsoleVariableRef CVarPrintActiveSounds(
TEXT("au.AudioComponentGroup.debug.PrintActiveSounds"),
PrintActiveSounds,
TEXT("Display the active sounds on each actor.\n0: Disable (default), 1: Enable"),
ECVF_Cheat );
FString PrintSoundParamsActorFilter = FString(TEXT("All"));
static FAutoConsoleVariableRef CVarPrintSoundParamsActorFilter(