au.AudioComponentGroup.debug.PrintSoundParams

au.AudioComponentGroup.debug.PrintSoundParams

#Overview

name: au.AudioComponentGroup.debug.PrintSoundParams

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:12

Scope (from outer to inner):

file
namespace    AudioComponentGroupCVars

Source code excerpt:

	int32 PrintSoundParams = 0;
	static FAutoConsoleVariableRef CVarPrintSoundParams(
		TEXT("au.AudioComponentGroup.debug.PrintSoundParams"),
		PrintSoundParams,
		TEXT("Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable"),
		ECVF_Cheat );

	int32 PrintActiveSounds = 0;
	static FAutoConsoleVariableRef CVarPrintActiveSounds(