au.AudioComponentGroup.debug.PrintSoundParams
au.AudioComponentGroup.debug.PrintSoundParams
#Overview
name: au.AudioComponentGroup.debug.PrintSoundParams
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:12
Scope (from outer to inner):
file
namespace AudioComponentGroupCVars
Source code excerpt:
int32 PrintSoundParams = 0;
static FAutoConsoleVariableRef CVarPrintSoundParams(
TEXT("au.AudioComponentGroup.debug.PrintSoundParams"),
PrintSoundParams,
TEXT("Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable"),
ECVF_Cheat );
int32 PrintActiveSounds = 0;
static FAutoConsoleVariableRef CVarPrintActiveSounds(