au.AudioComponentGroup.debug.PrintSoundParams
au.AudioComponentGroup.debug.PrintSoundParams
#Overview
name: au.AudioComponentGroup.debug.PrintSoundParams
This variable is created as a Console Variable (cvar).
- type: Var
- help: Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioComponentGroupDebug.cpp:12
Scope (from outer to inner):
file
namespace    AudioComponentGroupCVars
Source code excerpt:
	int32 PrintSoundParams = 0;
	static FAutoConsoleVariableRef CVarPrintSoundParams(
		TEXT("au.AudioComponentGroup.debug.PrintSoundParams"),
		PrintSoundParams,
		TEXT("Set to 1 to print sound parameters for each actor.\n0: Disable (default), 1: Enable"),
		ECVF_Cheat );
	int32 PrintActiveSounds = 0;
	static FAutoConsoleVariableRef CVarPrintActiveSounds(