au.Debug.PlaySoundWave
au.Debug.PlaySoundWave
#Overview
name: au.Debug.PlaySoundWave
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Plays a SoundWave:\n-Name <SoundName>: If a debug sound with the short name is specified in AudioSettings, plays that sound.\n-Path <ObjectPath>: Finds SoundWave asset at the provided path and if found, plays that sound.\n-Radius: If set, enables sound spatialization and sets radial distance between listener and source emitting sound.\n-Azimuth <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n-Elevation <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n-AllViews: If option provided, plays sound through all viewports.\n-LogSubtitles: If option provided, logs sounds subtitle if set\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp:657
Scope: file
Source code excerpt:
static FAutoConsoleCommandWithWorldAndArgs GAudioPlayDebugSoundWave
(
TEXT("au.Debug.PlaySoundWave"),
TEXT("Plays a SoundWave:\n")
TEXT("-Name <SoundName>: If a debug sound with the short name is specified in AudioSettings, plays that sound.\n")
TEXT("-Path <ObjectPath>: Finds SoundWave asset at the provided path and if found, plays that sound.\n")
TEXT("-Radius: If set, enables sound spatialization and sets radial distance between listener and source emitting sound.\n")
TEXT("-Azimuth <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n")
TEXT("-Elevation <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n")