au.Debug.PlaySoundWave

au.Debug.PlaySoundWave

#Overview

name: au.Debug.PlaySoundWave

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp:657

Scope: file

Source code excerpt:

static FAutoConsoleCommandWithWorldAndArgs GAudioPlayDebugSoundWave
(
	TEXT("au.Debug.PlaySoundWave"),
	TEXT("Plays a SoundWave:\n")
		TEXT("-Name <SoundName>: If a debug sound with the short name is specified in AudioSettings, plays that sound.\n")
		TEXT("-Path <ObjectPath>: Finds SoundWave asset at the provided path and if found, plays that sound.\n")
		TEXT("-Radius: If set, enables sound spatialization and sets radial distance between listener and source emitting sound.\n")
		TEXT("-Azimuth <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n")
		TEXT("-Elevation <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right).\n")