au.Debug.SoundCues
au.Debug.SoundCues
#Overview
name: au.Debug.SoundCues
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Post SoundCue information to viewport(s).\n0: Disable, 1: Enable\n(Optional) -AllViews: Enables/Disables for all viewports, not just those associated with the current world
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp:681
Scope: file
Source code excerpt:
static FAutoConsoleCommandWithWorldAndArgs GAudioDebugSoundCues
(
TEXT("au.Debug.SoundCues"),
TEXT("Post SoundCue information to viewport(s).\n")
TEXT("0: Disable, 1: Enable\n")
TEXT("(Optional) -AllViews: Enables/Disables for all viewports, not just those associated with the current world"),
FConsoleCommandWithWorldAndArgsDelegate::CreateStatic([](const TArray<FString>& Args, UWorld* InWorld)
{
Audio::DebugSoundObject(Args, InWorld, Audio::DebugStatNames::SoundCues, Audio::bDebugCuesForAllViewsEnabled);