au.Debug.SoundMixes

au.Debug.SoundMixes

#Overview

name: au.Debug.SoundMixes

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDebug.cpp:740

Scope: file

Source code excerpt:

static FAutoConsoleCommandWithWorldAndArgs GAudioDebugSoundMixes
(
	TEXT("au.Debug.SoundMixes"),
	TEXT("Post SoundMix information to viewport(s).\n")
		TEXT("0: Disable, 1: Enable\n")
		TEXT("(Optional) -AllViews: Enables/Disables for all viewports, not just those associated with the current world"),
	FConsoleCommandWithWorldAndArgsDelegate::CreateStatic([](const TArray<FString>& Args, UWorld* InWorld)
	{
		Audio::DebugSoundObject(Args, InWorld, Audio::DebugStatNames::SoundMixes, Audio::bDebugMixesForAllViewsEnabled);