au.Quartz.TimeToTakeUpVoiceSlot
au.Quartz.TimeToTakeUpVoiceSlot
#Overview
name: au.Quartz.TimeToTakeUpVoiceSlot
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
TheEQuartzCommandQuantization type (default: EQuartzCommandQuantization::EighthNote) before playing that a queued sound should take up a voice slot for\nValue: The EQuartzCommandQuantization index of the desired duration
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp:39
Scope: file
Source code excerpt:
static int32 TimeToTakeUpVoiceSlotCVar = int32(EQuartzCommandQuantization::HalfNote);
FAutoConsoleVariableRef CVarTimeToTakeUpVoiceSlot(
TEXT("au.Quartz.TimeToTakeUpVoiceSlot"),
TimeToTakeUpVoiceSlotCVar,
TEXT("TheEQuartzCommandQuantization type (default: EQuartzCommandQuantization::EighthNote) before playing that a queued sound should take up a voice slot for\n")
TEXT("Value: The EQuartzCommandQuantization index of the desired duration"),
ECVF_Default);
//CVar to disable the gamethread-side caching of play requests to minimize time spent rendering a silent voice before the Quartz Deadline