au.Quartz.TimeToTakeUpVoiceSlot

au.Quartz.TimeToTakeUpVoiceSlot

#Overview

name: au.Quartz.TimeToTakeUpVoiceSlot

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp:39

Scope: file

Source code excerpt:

static int32 TimeToTakeUpVoiceSlotCVar = int32(EQuartzCommandQuantization::HalfNote);
FAutoConsoleVariableRef CVarTimeToTakeUpVoiceSlot(
	TEXT("au.Quartz.TimeToTakeUpVoiceSlot"),
	TimeToTakeUpVoiceSlotCVar,
	TEXT("TheEQuartzCommandQuantization type (default: EQuartzCommandQuantization::EighthNote) before playing that a queued sound should take up a voice slot for\n")
	TEXT("Value: The EQuartzCommandQuantization index of the desired duration"),
	ECVF_Default);

//CVar to disable the gamethread-side caching of play requests to minimize time spent rendering a silent voice before the Quartz Deadline