AudioCaptureModuleName

AudioCaptureModuleName

#Overview

name: AudioCaptureModuleName

The value of this variable can be defined or overridden in .ini config files. 4 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/BaseAndroidEngine.ini:10, section: [Audio]

Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:33, section: [Audio]

Location: <Workspace>/Engine/Config/Mac/BaseMacEngine.ini:3, section: [Audio]

Location: <Workspace>/Engine/Config/Windows/BaseWindowsEngine.ini:2, section: [Audio]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCapture.cpp:94

Scope (from outer to inner):

file
function     void FAudioCaptureModule::StartupModule

Source code excerpt:

	LLM_SCOPE(ELLMTag::Audio);
	// Load platform specific implementations for audio capture (if specified in a .ini file)
	FString AudioCaptureModuleName;
	if (GConfig->GetString(TEXT("Audio"), TEXT("AudioCaptureModuleName"), AudioCaptureModuleName, GEngineIni))
	{
		FModuleManager::Get().LoadModule(*AudioCaptureModuleName);
	}
}

void FAudioCaptureModule::ShutdownModule()
{
}