AudioCaptureModuleName
AudioCaptureModuleName
#Overview
name: AudioCaptureModuleName
The value of this variable can be defined or overridden in .ini config files. 4
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Android/BaseAndroidEngine.ini:10, section: [Audio]
- INI Section:
Audio
- Raw value:
AudioCaptureAndroid
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:33, section: [Audio]
- INI Section:
Audio
- Raw value:
AudioCaptureAudioUnit
- Is Array:
False
Location: <Workspace>/Engine/Config/Mac/BaseMacEngine.ini:3, section: [Audio]
- INI Section:
Audio
- Raw value:
AudioCaptureRtAudio
- Is Array:
False
Location: <Workspace>/Engine/Config/Windows/BaseWindowsEngine.ini:2, section: [Audio]
- INI Section:
Audio
- Raw value:
AudioCaptureWasapi
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/AudioCapture/Source/AudioCapture/Private/AudioCapture.cpp:94
Scope (from outer to inner):
file
function void FAudioCaptureModule::StartupModule
Source code excerpt:
LLM_SCOPE(ELLMTag::Audio);
// Load platform specific implementations for audio capture (if specified in a .ini file)
FString AudioCaptureModuleName;
if (GConfig->GetString(TEXT("Audio"), TEXT("AudioCaptureModuleName"), AudioCaptureModuleName, GEngineIni))
{
FModuleManager::Get().LoadModule(*AudioCaptureModuleName);
}
}
void FAudioCaptureModule::ShutdownModule()
{
}