AudioInfoModules

AudioInfoModules

#Overview

name: AudioInfoModules

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1561, section: [Audio]

Location: <Workspace>/Engine/Config/BaseEngine.ini:1562, section: [Audio]

Location: <Workspace>/Engine/Config/BaseEngine.ini:1563, section: [Audio]

Location: <Workspace>/Engine/Config/BaseEngine.ini:1564, section: [Audio]

Location: <Workspace>/Engine/Config/BaseEngine.ini:1565, section: [Audio]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp:346

Scope (from outer to inner):

file
function     void FAudioDeviceManager::RegisterAudioInfoFactories

Source code excerpt:

{
	// Load any Engine.ini defined modules necessary for registering format factories.
	TArray<FString> AudioInfoModules;
	if (GConfig->GetArray(TEXT("Audio"), TEXT("AudioInfoModules"), AudioInfoModules, GEngineIni))
	{
		for (const FString& i : AudioInfoModules)
		{
			FModuleManager::Get().LoadModuleChecked(*i);
		}
	}
		
	// Sanity check we have all the Factories we need to run now by