AudioInfoModules
AudioInfoModules
#Overview
name: AudioInfoModules
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1561, section: [Audio]
- INI Section:
Audio
- Raw value:
OpusAudioDecoder
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:1562, section: [Audio]
- INI Section:
Audio
- Raw value:
VorbisAudioDecoder
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:1563, section: [Audio]
- INI Section:
Audio
- Raw value:
AdpcmAudioDecoder
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:1564, section: [Audio]
- INI Section:
Audio
- Raw value:
BinkAudioDecoder
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:1565, section: [Audio]
- INI Section:
Audio
- Raw value:
RadAudioDecoder
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDeviceManager.cpp:346
Scope (from outer to inner):
file
function void FAudioDeviceManager::RegisterAudioInfoFactories
Source code excerpt:
{
// Load any Engine.ini defined modules necessary for registering format factories.
TArray<FString> AudioInfoModules;
if (GConfig->GetArray(TEXT("Audio"), TEXT("AudioInfoModules"), AudioInfoModules, GEngineIni))
{
for (const FString& i : AudioInfoModules)
{
FModuleManager::Get().LoadModuleChecked(*i);
}
}
// Sanity check we have all the Factories we need to run now by