AudioThread.AboveNormalPriority
AudioThread.AboveNormalPriority
#Overview
name: AudioThread.AboveNormalPriority
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0=Normal, 1=AboveNormal
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioThread.cpp:22
Scope: file
Source code excerpt:
static int32 GCVarAboveNormalAudioThreadPri = 0;
FAutoConsoleVariableRef CVarAboveNormalAudioThreadPri(TEXT("AudioThread.AboveNormalPriority"), GCVarAboveNormalAudioThreadPri, TEXT("0=Normal, 1=AboveNormal"), ECVF_Default);
static int32 GCVarEnableAudioCommandLogging = 0;
FAutoConsoleVariableRef CVarEnableAudioCommandLogging(TEXT("AudioThread.EnableAudioCommandLogging"), GCVarEnableAudioCommandLogging, TEXT("0=Disbaled, 1=Enabled"), ECVF_Default);
static int32 GCVarEnableBatchProcessing = 1;
FAutoConsoleVariableRef CVarEnableBatchProcessing(