AudioThread.AboveNormalPriority

AudioThread.AboveNormalPriority

#Overview

name: AudioThread.AboveNormalPriority

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioThread.cpp:22

Scope: file

Source code excerpt:


static int32 GCVarAboveNormalAudioThreadPri = 0;
FAutoConsoleVariableRef CVarAboveNormalAudioThreadPri(TEXT("AudioThread.AboveNormalPriority"), GCVarAboveNormalAudioThreadPri, TEXT("0=Normal, 1=AboveNormal"), ECVF_Default);

static int32 GCVarEnableAudioCommandLogging = 0;
FAutoConsoleVariableRef CVarEnableAudioCommandLogging(TEXT("AudioThread.EnableAudioCommandLogging"), GCVarEnableAudioCommandLogging, TEXT("0=Disbaled, 1=Enabled"), ECVF_Default);

static int32 GCVarEnableBatchProcessing = 1;
FAutoConsoleVariableRef CVarEnableBatchProcessing(