AudioThread.UseBackgroundThreadPool

AudioThread.UseBackgroundThreadPool

#Overview

name: AudioThread.UseBackgroundThreadPool

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp:810

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask(
	TEXT("AudioThread.UseBackgroundThreadPool"),
	1,
	TEXT("If true, use the background thread pool for realtime audio decompression."));

bool ShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask()
{
	return !!CVarShouldUseBackgroundPoolFor_FAsyncRealtimeAudioTask.GetValueOnAnyThread();