AutoCompleteMapPaths

AutoCompleteMapPaths

#Overview

name: AutoCompleteMapPaths

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseInput.ini:61, section: [/Script/EngineSettings.ConsoleSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/Console.cpp:317

Scope (from outer to inner):

file
function     void UConsole::BuildRuntimeAutoCompleteList

Source code excerpt:


		TArray<FString> Packages;
		for (const FString& MapPath : ConsoleSettings->AutoCompleteMapPaths)
		{
			FindPackagesInDirectory(Packages, FString::Printf(TEXT("%s%s"), *FPaths::ProjectDir(), *MapPath));
		}

		FindPackagesInDirectory(Packages, FPaths::GameUserDeveloperDir());

#Loc: <Workspace>/Engine/Source/Runtime/EngineSettings/Classes/ConsoleSettings.h:72

Scope (from outer to inner):

file
class        class UConsoleSettings : public UObject

Source code excerpt:

	/** List of relative paths (e.g. Content/Maps) to search for map names for auto-complete usage. Specified in BaseInput.ini. */
	UPROPERTY(config, EditAnywhere, Category=AutoComplete)
	TArray<FString> AutoCompleteMapPaths;

	/** Amount of transparency of the console background. */
	UPROPERTY(config, EditAnywhere, Category=Colors, meta=(UIMin="0", UIMax="100", ClampMin="0", ClampMax="100"))
	float BackgroundOpacityPercentage;

	/** Whether we legacy bottom-to-top ordering or regular top-to-bottom ordering */