AutoCompleteMapPaths
AutoCompleteMapPaths
#Overview
name: AutoCompleteMapPaths
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseInput.ini:61, section: [/Script/EngineSettings.ConsoleSettings]
- INI Section:
/Script/EngineSettings.ConsoleSettings
- Raw value:
Content/Maps
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/Console.cpp:317
Scope (from outer to inner):
file
function void UConsole::BuildRuntimeAutoCompleteList
Source code excerpt:
TArray<FString> Packages;
for (const FString& MapPath : ConsoleSettings->AutoCompleteMapPaths)
{
FindPackagesInDirectory(Packages, FString::Printf(TEXT("%s%s"), *FPaths::ProjectDir(), *MapPath));
}
FindPackagesInDirectory(Packages, FPaths::GameUserDeveloperDir());
#Loc: <Workspace>/Engine/Source/Runtime/EngineSettings/Classes/ConsoleSettings.h:72
Scope (from outer to inner):
file
class class UConsoleSettings : public UObject
Source code excerpt:
/** List of relative paths (e.g. Content/Maps) to search for map names for auto-complete usage. Specified in BaseInput.ini. */
UPROPERTY(config, EditAnywhere, Category=AutoComplete)
TArray<FString> AutoCompleteMapPaths;
/** Amount of transparency of the console background. */
UPROPERTY(config, EditAnywhere, Category=Colors, meta=(UIMin="0", UIMax="100", ClampMin="0", ClampMax="100"))
float BackgroundOpacityPercentage;
/** Whether we legacy bottom-to-top ordering or regular top-to-bottom ordering */