AutomaticOptionalInclusionAssetType

AutomaticOptionalInclusionAssetType

#Overview

name: AutomaticOptionalInclusionAssetType

The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:429, section: [CookSettings]

Location: <Workspace>/Engine/Config/BaseEditor.ini:430, section: [CookSettings]

Location: <Workspace>/Engine/Config/BaseEditor.ini:431, section: [CookSettings]

Location: <Workspace>/Engine/Config/BaseEditor.ini:432, section: [CookSettings]

Location: <Workspace>/Engine/Config/BaseEditor.ini:433, section: [CookSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SaveContext.cpp:171

Scope (from outer to inner):

file
function     void FSaveContext::SetupHarvestingRealms
lambda-function

Source code excerpt:

	{
		TArray<FString> AssetList;
		GConfig->GetArray(TEXT("CookSettings"), TEXT("AutomaticOptionalInclusionAssetType"), AssetList, GEditorIni);
		for (const FString& AssetType : AssetList)
		{
			if (UClass* AssetClass = FindObject<UClass>(nullptr, *AssetType, true))
			{
				OutAssetList.Add(AssetClass);
			}