AutomaticOptionalInclusionAssetType
AutomaticOptionalInclusionAssetType
#Overview
name: AutomaticOptionalInclusionAssetType
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:429, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
/Script/Niagara.NiagaraScript
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:430, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
/Script/Niagara.NiagaraEmitter
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:431, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
/Script/Niagara.NiagaraSystem
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:432, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
/Script/NiagaraEditor.NiagaraParameterDefinitions
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:433, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
/Script/Niagara.NiagaraEffectType
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SaveContext.cpp:171
Scope (from outer to inner):
file
function void FSaveContext::SetupHarvestingRealms
lambda-function
Source code excerpt:
{
TArray<FString> AssetList;
GConfig->GetArray(TEXT("CookSettings"), TEXT("AutomaticOptionalInclusionAssetType"), AssetList, GEditorIni);
for (const FString& AssetType : AssetList)
{
if (UClass* AssetClass = FindObject<UClass>(nullptr, *AssetType, true))
{
OutAssetList.Add(AssetClass);
}