AUTOMERGESM

AUTOMERGESM

#Overview

name: AUTOMERGESM

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5866

Scope: file

Source code excerpt:

		bProcessed = HandleCleanBSPMaterialCommand( Str, Ar, InWorld );
	}
	else if( FParse::Command(&Str,TEXT("AUTOMERGESM")) )
	{		
		bProcessed = HandleAutoMergeStaticMeshCommand( Str, Ar );
	}
	else if (FParse::Command(&Str, TEXT("ADDSELECTED")))
	{
		HandleAddSelectedCommand( Str, Ar );