bAllow64bitProcess
bAllow64bitProcess
#Overview
name: bAllow64bitProcess
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:24, section: [DevOptions.StaticLighting]
- INI Section:
DevOptions.StaticLighting
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2907
Scope (from outer to inner):
file
function bool FLightmassProcessor::BeginRun
Source code excerpt:
// Check if we can use 64-bit Lightmass.
bool bUse64bitProcess = false;
bool bAllow64bitProcess = true;
VERIFYLIGHTMASSINI(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bAllow64bitProcess"), bAllow64bitProcess, GLightmassIni));
if ( bAllow64bitProcess && FPlatformMisc::Is64bitOperatingSystem() )
{
bUse64bitProcess = true;
}
// Setup dependencies for 32bit.
static const FString LightmassExecutable32 = FPaths::EngineDir() / TEXT("Binaries/Win32/UnrealLightmass.exe");