bAllow64bitProcess

bAllow64bitProcess

#Overview

name: bAllow64bitProcess

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:24, section: [DevOptions.StaticLighting]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2907

Scope (from outer to inner):

file
function     bool FLightmassProcessor::BeginRun

Source code excerpt:

	// Check if we can use 64-bit Lightmass.
	bool bUse64bitProcess = false;
	bool bAllow64bitProcess = true;
	VERIFYLIGHTMASSINI(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bAllow64bitProcess"), bAllow64bitProcess, GLightmassIni));
	if ( bAllow64bitProcess && FPlatformMisc::Is64bitOperatingSystem() )
	{
		bUse64bitProcess = true;
	}

	// Setup dependencies for 32bit.
	static const FString LightmassExecutable32 = FPaths::EngineDir() / TEXT("Binaries/Win32/UnrealLightmass.exe");