bAllowOutOfFocusDeviceInput

bAllowOutOfFocusDeviceInput

#Overview

name: bAllowOutOfFocusDeviceInput

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:76, section: [/Script/CommonInput.CommonInputSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:54

Scope (from outer to inner):

file
class        class UCommonInputSettings : public UDeveloperSettings
function     bool GetAllowOutOfFocusDeviceInput

Source code excerpt:

	double GetInputMethodThrashingCooldownInSeconds() const { return InputMethodThrashingCooldownInSeconds; }

	bool GetAllowOutOfFocusDeviceInput() const { return bAllowOutOfFocusDeviceInput; }

	bool GetEnableDefaultInputConfig() const { return bEnableDefaultInputConfig; }

	bool GetEnableEnhancedInputSupport() const { return bEnableEnhancedInputSupport; }

	bool GetEnableAutomaticGamepadTypeDetection() const { return bEnableAutomaticGamepadTypeDetection; }

#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:96

Scope (from outer to inner):

file
class        class UCommonInputSettings : public UDeveloperSettings

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category = "Input")
	bool bAllowOutOfFocusDeviceInput = false;

	/**
	* Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.
	* Disable this if you want to control the Input Mode via alternative means.
	*/
	UPROPERTY(config, EditAnywhere, Category = "Input")