bAllowOutOfFocusDeviceInput
bAllowOutOfFocusDeviceInput
#Overview
name: bAllowOutOfFocusDeviceInput
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:76, section: [/Script/CommonInput.CommonInputSettings]
- INI Section:
/Script/CommonInput.CommonInputSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:54
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
function bool GetAllowOutOfFocusDeviceInput
Source code excerpt:
double GetInputMethodThrashingCooldownInSeconds() const { return InputMethodThrashingCooldownInSeconds; }
bool GetAllowOutOfFocusDeviceInput() const { return bAllowOutOfFocusDeviceInput; }
bool GetEnableDefaultInputConfig() const { return bEnableDefaultInputConfig; }
bool GetEnableEnhancedInputSupport() const { return bEnableEnhancedInputSupport; }
bool GetEnableAutomaticGamepadTypeDetection() const { return bEnableAutomaticGamepadTypeDetection; }
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:96
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category = "Input")
bool bAllowOutOfFocusDeviceInput = false;
/**
* Controls whether a default Input Config will be set when the active CommonActivatableWidgets do not specify a desired one.
* Disable this if you want to control the Input Mode via alternative means.
*/
UPROPERTY(config, EditAnywhere, Category = "Input")