bAllowOverflowOBBFiles
bAllowOverflowOBBFiles
#Overview
name: bAllowOverflowOBBFiles
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3091, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:260
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
// If checked, up to two additional overflow OBB files are generated for files not fitting in the patch OBB (requires using multiple PAK files so split up content by chunk id).
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Allow overflow OBB files."))
bool bAllowOverflowOBBFiles;
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Don't bundle libraries into .apk for quicker iteration [Experimental]"))
bool bDontBundleLibrariesInAPK;
// If checked, UnrealGame files will be placed in ExternalFilesDir which is removed on uninstall.
// You should also check this if you need to save you game progress without requesting runtime WRITE_EXTERNAL_STORAGE permission in android api 23+
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Android/AndroidPlatform.Automation.cs:973
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(SC.RawProjectPath), SC.StageTargetPlatform.PlatformType);
bool bAllowOverflowOBBFiles = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bAllowOverflowOBBFiles", out bAllowOverflowOBBFiles);
if (bAllowOverflowOBBFiles)
{
FileLimit = 2;
Ini.GetInt32("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "OverflowOBBFileLimit", out FileLimit);
}
return FileLimit;