bAllowWorldThumbnails
bAllowWorldThumbnails
#Overview
name: bAllowWorldThumbnails
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:139, section: [/Script/UnrealEd.WorldThumbnailRenderer]
- INI Section:
/Script/UnrealEd.WorldThumbnailRenderer
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/WorldThumbnailRenderer.h:45
Scope (from outer to inner):
file
class class UWorldThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Source code excerpt:
/** If false, all world thumbnails rendering will be disabled */
UPROPERTY(config)
bool bAllowWorldThumbnails;
};
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/ThumbnailRendering/WorldThumbnailRenderer.cpp:19
Scope (from outer to inner):
file
function UWorldThumbnailRenderer::UWorldThumbnailRenderer
Source code excerpt:
GlobalOrbitYawOffset = 0.f;
bUseUnlitScene = false;
bAllowWorldThumbnails = false;
}
bool UWorldThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
if (bAllowWorldThumbnails)
{
UWorld* World = Cast<UWorld>(Object);
if (World && World->PersistentLevel)
{
// If this is a world, only render the current persistent editor world. Other worlds don't have an initialized scene to render.
return World->bIsWorldInitialized;