bAlwaysShowTouchInterface

bAlwaysShowTouchInterface

#Overview

name: bAlwaysShowTouchInterface

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseInput.ini:10, section: [/Script/Engine.InputSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h:106

Scope (from outer to inner):

file
class        class UInputSettings : public UObject

Source code excerpt:

	/** Should the touch input interface be shown always, or only when the platform has a touch screen? */
	UPROPERTY(config, EditAnywhere, Category="Mobile")
	uint8 bAlwaysShowTouchInterface:1;

	/** Whether or not to show the console on 4 finger tap, on mobile platforms */
	UPROPERTY(config, EditAnywhere, Category="Mobile")
	uint8 bShowConsoleOnFourFingerTap:1;

	/** Whether or not to use the gesture recognition system to convert touches in to gestures that can be bound and queried */

#Loc: <Workspace>/Engine/Source/Runtime/Slate/Private/Widgets/Input/SVirtualJoystick.cpp:65

Scope (from outer to inner):

file
function     bool SVirtualJoystick::ShouldDisplayTouchInterface

Source code excerpt:

bool SVirtualJoystick::ShouldDisplayTouchInterface()
{
	bool bAlwaysShowTouchInterface = false;
	GConfig->GetBool(TEXT("/Script/Engine.InputSettings"), TEXT("bAlwaysShowTouchInterface"), bAlwaysShowTouchInterface, GInputIni);

	// do we want to show virtual joysticks?
	return FPlatformMisc::GetUseVirtualJoysticks() || bAlwaysShowTouchInterface || (FSlateApplication::Get().IsFakingTouchEvents() && FPlatformMisc::ShouldDisplayTouchInterfaceOnFakingTouchEvents());
}

static float ResolveRelativePosition(float Position, float RelativeTo, float ScaleFactor)
{
	// absolute from edge
	if (Position < -1.0f)