bAutoloadCheckedOutPackages
bAutoloadCheckedOutPackages
#Overview
name: bAutoloadCheckedOutPackages
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:64, section: [/Script/UnrealEd.EditorPerProjectUserSettings]
- INI Section:
/Script/UnrealEd.EditorPerProjectUserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:137
Scope (from outer to inner):
file
class class UEditorPerProjectUserSettings : public UObject
Source code excerpt:
/** Controls whether packages which are checked-out are automatically fully loaded at startup */
UPROPERTY(config)
uint32 bAutoloadCheckedOutPackages:1;
/** If this is true, the user will not be asked to fully load a package before saving or before creating a new object */
UPROPERTY(config)
uint32 bSuppressFullyLoadPrompt:1;
/** True if user should be allowed to select translucent objects in perspective viewports */