bAutoloadCheckedOutPackages

bAutoloadCheckedOutPackages

#Overview

name: bAutoloadCheckedOutPackages

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:64, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:137

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** Controls whether packages which are checked-out are automatically fully loaded at startup */
	UPROPERTY(config)
	uint32 bAutoloadCheckedOutPackages:1;

	/** If this is true, the user will not be asked to fully load a package before saving or before creating a new object */
	UPROPERTY(config)
	uint32 bSuppressFullyLoadPrompt:1;

	/** True if user should be allowed to select translucent objects in perspective viewports */