bAutomaticallyCompileNewClasses
bAutomaticallyCompileNewClasses
#Overview
name: bAutomaticallyCompileNewClasses
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:965, section: [/Script/LiveCoding.LiveCodingSettings]
- INI Section:
/Script/LiveCoding.LiveCodingSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingModule.cpp:1452
Scope (from outer to inner):
file
function bool FLiveCodingModule::AutomaticallyCompileNewClasses
Source code excerpt:
bool FLiveCodingModule::AutomaticallyCompileNewClasses() const
{
return Settings->bAutomaticallyCompileNewClasses;
}
void FLiveCodingModule::OnDllNotification(unsigned int Reason, const void* DataPtr, void* Context)
{
FLiveCodingModule* This = reinterpret_cast<FLiveCodingModule*>(Context);
#Loc: <Workspace>/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingSettings.h:30
Scope (from outer to inner):
file
class class ULiveCodingSettings : public UObject
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category=General, Meta=(EditCondition="bEnabled", DisplayName="Automatically Compile Newly Added C++ Classes"))
bool bAutomaticallyCompileNewClasses;
UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
bool bPreloadEngineModules;
UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
bool bPreloadEnginePluginModules;