bAutomaticallyCompileNewClasses

bAutomaticallyCompileNewClasses

#Overview

name: bAutomaticallyCompileNewClasses

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:965, section: [/Script/LiveCoding.LiveCodingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingModule.cpp:1452

Scope (from outer to inner):

file
function     bool FLiveCodingModule::AutomaticallyCompileNewClasses

Source code excerpt:

bool FLiveCodingModule::AutomaticallyCompileNewClasses() const
{
	return Settings->bAutomaticallyCompileNewClasses;
}

void FLiveCodingModule::OnDllNotification(unsigned int Reason, const void* DataPtr, void* Context)
{
	FLiveCodingModule* This = reinterpret_cast<FLiveCodingModule*>(Context);

#Loc: <Workspace>/Engine/Source/Developer/Windows/LiveCoding/Private/LiveCodingSettings.h:30

Scope (from outer to inner):

file
class        class ULiveCodingSettings : public UObject

Source code excerpt:


	UPROPERTY(config, EditAnywhere, Category=General, Meta=(EditCondition="bEnabled", DisplayName="Automatically Compile Newly Added C++ Classes"))
	bool bAutomaticallyCompileNewClasses;

	UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
    bool bPreloadEngineModules;

    UPROPERTY(config, EditAnywhere, Category=Modules, Meta=(ConfigRestartRequired=true, EditCondition="bEnabled"))
    bool bPreloadEnginePluginModules;