bAutoMoveBSPPivotOffset

bAutoMoveBSPPivotOffset

#Overview

name: bAutoMoveBSPPivotOffset

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:201, section: [/Script/UnrealEd.LevelEditorMiscSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/GeometryModifiers.cpp:273

Scope (from outer to inner):

file
function     void UGeomModifier::UpdatePivotOffset

Source code excerpt:

void UGeomModifier::UpdatePivotOffset()
{
	if (!GetDefault<ULevelEditorMiscSettings>()->bAutoMoveBSPPivotOffset)
	{
		return;
	}

	FEdModeGeometry* Mode = (FEdModeGeometry*)GLevelEditorModeTools().GetActiveMode(FGeometryEditingModes::EM_Geometry);

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorMiscSettings.h:33

Scope (from outer to inner):

file
class        class ULevelEditorMiscSettings : public UDeveloperSettings

Source code excerpt:

	/** If true, the pivot offset for BSP will be automatically moved to stay centered on its vertices */
	UPROPERTY(EditAnywhere, config, Category=Editing, meta=( DisplayName = "Move BSP Pivot Offset Automatically" ))
	uint32 bAutoMoveBSPPivotOffset:1;

	/** If true, Navigation will auto-update */
	UPROPERTY(EditAnywhere, config, Category=Editing, meta=( DisplayName = "Update Navigation Automatically" ))
	uint32 bNavigationAutoUpdate:1;

	/** If enabled, replacing actors will respect the scale of the original actor.  Otherwise, the replaced actors will have a scale of 1.0 */