bAutoMoveBSPPivotOffset
bAutoMoveBSPPivotOffset
#Overview
name: bAutoMoveBSPPivotOffset
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:201, section: [/Script/UnrealEd.LevelEditorMiscSettings]
- INI Section:
/Script/UnrealEd.LevelEditorMiscSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/GeometryModifiers.cpp:273
Scope (from outer to inner):
file
function void UGeomModifier::UpdatePivotOffset
Source code excerpt:
void UGeomModifier::UpdatePivotOffset()
{
if (!GetDefault<ULevelEditorMiscSettings>()->bAutoMoveBSPPivotOffset)
{
return;
}
FEdModeGeometry* Mode = (FEdModeGeometry*)GLevelEditorModeTools().GetActiveMode(FGeometryEditingModes::EM_Geometry);
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorMiscSettings.h:33
Scope (from outer to inner):
file
class class ULevelEditorMiscSettings : public UDeveloperSettings
Source code excerpt:
/** If true, the pivot offset for BSP will be automatically moved to stay centered on its vertices */
UPROPERTY(EditAnywhere, config, Category=Editing, meta=( DisplayName = "Move BSP Pivot Offset Automatically" ))
uint32 bAutoMoveBSPPivotOffset:1;
/** If true, Navigation will auto-update */
UPROPERTY(EditAnywhere, config, Category=Editing, meta=( DisplayName = "Update Navigation Automatically" ))
uint32 bNavigationAutoUpdate:1;
/** If enabled, replacing actors will respect the scale of the original actor. Otherwise, the replaced actors will have a scale of 1.0 */