bBuildAgainstRelease

bBuildAgainstRelease

#Overview

name: bBuildAgainstRelease

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:280, section: [CookedEditorSettings]

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:734

	protected virtual void SetupDLCMode(FileReference ProjectFile, out string DLCName, out string ReleaseVersion, out TargetType Type)
	{
		bool bBuildAgainstRelease = ConfigHelper.GetBool("bBuildAgainstRelease");

		if (ParseParamValue("MakeRelease", null) != null && !bBuildAgainstRelease)
		{
			Logger.LogWarning("-makerelease is meant for projects that have bBuildAgainstRelease set. Will force it on, with default settings for [DLCPluginName, ReleaseName, ReleaseTargetType]");
			bBuildAgainstRelease = true;
		}