bBuildAgainstRelease
bBuildAgainstRelease
#Overview
name: bBuildAgainstRelease
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:280, section: [CookedEditorSettings]
- INI Section:
CookedEditorSettings
- Raw value:
false
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:734
protected virtual void SetupDLCMode(FileReference ProjectFile, out string DLCName, out string ReleaseVersion, out TargetType Type)
{
bool bBuildAgainstRelease = ConfigHelper.GetBool("bBuildAgainstRelease");
if (ParseParamValue("MakeRelease", null) != null && !bBuildAgainstRelease)
{
Logger.LogWarning("-makerelease is meant for projects that have bBuildAgainstRelease set. Will force it on, with default settings for [DLCPluginName, ReleaseName, ReleaseTargetType]");
bBuildAgainstRelease = true;
}