bBuildAllSupportedOnBuildMachine
bBuildAllSupportedOnBuildMachine
#Overview
name: bBuildAllSupportedOnBuildMachine
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3180, section: [/Script/MacTargetPlatform.MacTargetSettings]
- INI Section:
/Script/MacTargetPlatform.MacTargetSettings
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:97
Scope (from outer to inner):
file
class class UMacTargetSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Build all supported Architectures on Build Machines"))
bool bBuildAllSupportedOnBuildMachine;
/**
* The Metal shader language version which will be used when compiling the shaders.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering, meta = (DisplayName = "Metal Shader Standard To Target", ConfigRestartRequired = true))
int32 MetalLanguageVersion;
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Mac/UEBuildMac.cs:204
EngineIni.GetString("/Script/MacTargetPlatform.MacTargetSettings", SupportKey, out SupportedArchitecture);
EngineIni.GetString("/Script/MacTargetPlatform.MacTargetSettings", DefaultKey, out DefaultArchitecture);
EngineIni.GetBool("/Script/MacTargetPlatform.MacTargetSettings", "bBuildAllSupportedOnBuildMachine", out bBuildAllSupportedOnBuildMachine);
SupportedArchitecture = SupportedArchitecture.ToLower();
DefaultArchitecture = DefaultArchitecture.ToLower();
bool bSupportsArm64 = SupportedArchitecture.Contains("universal") || SupportedArchitecture.Contains("apple");
bool bSupportsX86 = SupportedArchitecture.Contains("universal") || SupportedArchitecture.Contains("intel");