bBuildAsFramework

bBuildAsFramework

#Overview

name: bBuildAsFramework

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files. Also referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2992, section: [/Script/IOSRuntimeSettings.IOSRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Classes/IOSRuntimeSettings.h:221

Scope (from outer to inner):

file
class        class UIOSRuntimeSettings : public UObject

Source code excerpt:

    // Whether to build the iOS project as a framework.
    UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Build project as a framework (Experimental)"))
    bool bBuildAsFramework;

	UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Override location of Metal toolchain"))
	FIOSBuildResourceDirectory WindowsMetalToolchainOverride;

	// Enable generation of dSYM file
	UPROPERTY(GlobalConfig, EditAnywhere, Category = Build, meta = (DisplayName = "Generate dSYMs for code debugging and profiling"))

#Loc: <Workspace>/Engine/Source/Runtime/IOS/IOSRuntimeSettings/Private/IOSRuntimeSettings.cpp:42

Scope (from outer to inner):

file
function     UIOSRuntimeSettings::UIOSRuntimeSettings

Source code excerpt:

	bEnableSimulatorSupport = false;
	MinimumiOSVersion = EIOSVersion::IOS_Minimum;
    bBuildAsFramework = true;
	bGeneratedSYMFile = false;
	bGeneratedSYMBundle = false;
	bGenerateXCArchive = false;
	bSupportSecondaryMac = false;
	bUseRSync = true;
	bCustomLaunchscreenStoryboard = false;

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/UEBuildIOS.cs:215

		/// Whether to build the iOS project as a framework.
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Engine, "/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bBuildAsFramework")]
		[CommandLine("-build-as-framework")]
		public readonly bool bBuildAsFramework = false;

		/// <summary>
		/// Whether to generate a native Xcode project as a wrapper for the framework.
		/// </summary>

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/Xcode/XcodeFrameworkWrapperProject.cs:300

			ConfigHierarchy Ini = GetIni(ProjectDirectory);
			bool bBuildAsFramework;
			Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bBuildAsFramework", out bBuildAsFramework);
			return bBuildAsFramework;
		}

		public static bool GetGenerateFrameworkWrapperProject(DirectoryReference ProjectDirectory)
		{
			ConfigHierarchy Ini = GetIni(ProjectDirectory);