bBundleLanguageSplit
bBundleLanguageSplit
#Overview
name: bBundleLanguageSplit
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3084, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:336
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
// Separate resources by language into their own APK in bundle
UPROPERTY(GlobalConfig, EditAnywhere, Category = "App Bundles", Meta = (DisplayName = "Enable language split", EditCondition = "bEnableBundle"))
bool bBundleLanguageSplit;
// Separate resources by density into their own APK in bundle
UPROPERTY(GlobalConfig, EditAnywhere, Category = "App Bundles", Meta = (DisplayName = "Enable density split", EditCondition = "bEnableBundle"))
bool bBundleDensitySplit;
// Any extra tags for the <manifest> node
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:3938
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bEnableBundle", out bEnableBundle);
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBundleABISplit", out bBundleABISplit);
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBundleLanguageSplit", out bBundleLanguageSplit);
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBundleDensitySplit", out bBundleDensitySplit);
GradleBuildAdditionsContent.AppendLine("android {");
bool bExtractNativeLibs = true;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bExtractNativeLibs", out bExtractNativeLibs);