bCanCreateNew
bCanCreateNew
#Overview
name: bCanCreateNew
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:311, section: [CustomBlueprintFunctionLibrary]
- INI Section:
CustomBlueprintFunctionLibrary
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp:7230
Scope (from outer to inner):
file
function UBlueprintFunctionLibraryFactory::UBlueprintFunctionLibraryFactory
Source code excerpt:
: Super(ObjectInitializer)
{
static FBoolConfigValueHelper CanCreateNewHelper(TEXT("CustomBlueprintFunctionLibrary"), TEXT("bCanCreateNew"));
bCreateNew = CanCreateNewHelper;
bEditAfterNew = true;
SupportedClass = UBlueprint::StaticClass();
ParentClass = UBlueprintFunctionLibrary::StaticClass();
BlueprintType = BPTYPE_FunctionLibrary;
}