bCanCreateNew

bCanCreateNew

#Overview

name: bCanCreateNew

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:311, section: [CustomBlueprintFunctionLibrary]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp:7230

Scope (from outer to inner):

file
function     UBlueprintFunctionLibraryFactory::UBlueprintFunctionLibraryFactory

Source code excerpt:

: Super(ObjectInitializer)
{
	static FBoolConfigValueHelper CanCreateNewHelper(TEXT("CustomBlueprintFunctionLibrary"), TEXT("bCanCreateNew"));
	bCreateNew = CanCreateNewHelper;
	bEditAfterNew = true;
	SupportedClass = UBlueprint::StaticClass();
	ParentClass = UBlueprintFunctionLibrary::StaticClass();
	BlueprintType = BPTYPE_FunctionLibrary;
}