bChunkHardReferencesOnly
bChunkHardReferencesOnly
#Overview
name: bChunkHardReferencesOnly
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:105, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:99, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:291
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
*/
UPROPERTY(config, EditAnywhere, Category = Packaging)
bool bChunkHardReferencesOnly;
/**
* If true, individual files are only allowed to be in a single chunk and it will assign it to the lowest number requested
* If false, it may end up in multiple chunks if requested by the cooker
*/
UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay)
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp:189
Scope (from outer to inner):
file
function FAssetRegistryGenerator::FAssetRegistryGenerator
Source code excerpt:
if (PackagingSettings)
{
bOnlyHardReferences = PackagingSettings->bChunkHardReferencesOnly;
}
DependencyQuery = bOnlyHardReferences ? UE::AssetRegistry::EDependencyQuery::Hard : UE::AssetRegistry::EDependencyQuery::NoRequirements;
InitializeChunkIdPakchunkIndexMapping();
}